• Fear based issue
  • Fear of losing something of value and associated behaviours
  • Natural behaviour – dogs are scavengers
  • Behaviours chosen based on how successful they are
  • What does it look like?
    • Barking
    • Growling
    • Staring
    • Scratching
    • Any stress signal
    • Be aware
    • Any negative change in behaviour when resource appears – coping signals
    • Is the behaviour appropriate?  Dog growling at other dog, other dog backing away = effective > if it keeps happening then not effective = being rehearsed – becomes default behaviour
  • What is resource
    • Anything
    • Vehicles
    • Food
    • Toys
    • Bed
    • Lead – predictor of something else
    • Shoes – predictor of something else
    • Socks – puppy steals socks > owner chases = fun > socks predict fun = valuable > taken off puppy = fun ends > RG
    • Everything – generalised
  • Some behaviours are more of a problem than others to owner (always a problem to the dog), e.g. lick lip v growl – relationship is compromised
    • Best to pick up early signals
    • Anxious dog = decrease in learning and performance
  • Distance from resource = increase in stress signals
  • Can vary depending on situation – may guard from one dog but not another
  • Don’t want the dog rehearsing
  • Deference protocol to promote calm
  • Tuggy – over arousal – whites of eyes – eyes looking everywhere else
  • The more overt the behaviour the lower the cortisol as the overt behaviour allows the dog to cope

 

  • Resource holding potential – the ability of an animal to win an all-out fight if one were to take place
    • puppy development – they decide what they value based on quantity in the environment – depending on personality
    • Singletons – don’t have the opportunity to try out communication skills with littermates
    • or
    • larger litters need to compete for resources – practicing RG behaviours
    • Value – inherit value (e.g. is dog foodie), scarcity, perceived ability to keep (history of winning a flight > more likely to try to flight new competitor
    • Daring – personality trait – still going to try to fight even if they don’t have a history of winning
    • Worry + arousal = fear response
      • Work on arousal balance + thinking through arousal
      • Avoid excessive value
      • Not going to lose a resource – give it up, get it back
      • History?  Know the dog
      • Your/other dog’s distance
      • Behaviours
      • Resource distance
      • Pick your battles – need to give dogs food but not squeeze toy
      • Every negative response is a rehearsal  – don’t give the opportunity to give negative response
      • Doorways can be high arousal areas
      • Aim of management is to reduce negative responses while you work on training
    • Situation Management
      • Don’t put the dog in a situation where they can fail
    • Boundary games (not crate as they may resource guard)
      • Be aware of choices – some dogs (working) are better with lots of choices, some better with limited choices
    • Games
      • Remember
        • I value that
        • I imaging I’ll lose it
        • My arousal levels are high
      • For all games
        • Start easy
        • Play with items with no resource guarding history
        • Learning will transfer
        • Be creative and safe e.g. toilet paper (something of no value)
      • Value games
        • Value balance – share the value between toys – low value then surprise with high value
        • Value reduction – place the resource everywhere = no longer valuable – reinforce ignoring something high value e.g. ball obsessed dogs – ensure dog is not anxious
          • tennis ball in crate > dog disengages > tennis balls comes out of crate
          • does dog this ball is scarce – does it only come out on walks?  Leave balls hanging around.
        • You never lose games
          • Toy switch game – high and low value, start with low value
          • Food switching – start with low value kibble, followed by high value > low value predicts high value
          •  Always low value then high value until they’re good at the game
        • Arousal and impulse control games
          • Premack games
            • Ok go
          • Thinking in arousal
        • Mat games
          • Multiple dogs take turns in training – one dog does something exciting > other dog gets fed
          • Reward nothing game
          • Reward choices