• 3 foundation skills
  • Questions
    • How often do you recall your dog on an average walk?
    • How often was that recall necessary?
    • How many recalls were successful?
    • What does your dog think about recall?
    • What do you think about recall?
    • What’s in it for you?
    • What’s in it for the dog?
    • What happens after recall?
  • Answers
    • When to recall
    • Not sit after recall
    • Voluntary check ins
    • What’s in it for the dog?
      • Manipulate the hormones – anticipation = dopamine, serotonin gets the dopamine around the system quicker

 

  • Week 1
    • foundation skillset
      • cue (poisoned cue?)
      • cue tone
      • charging up the cue
      • don’t use dog’s name in the early days – save the name for getting attention
      • no sit
      • no repeating cue
    • creating a reflexive response
      • runaway recall (say it, do it, feed it) (reflex)
        • cue
        • chase (dog chases us)
        • eat – food at feet so owner doesn’t touch dog
      • dodge and dive (reflex + anticipation)
      • recall, run and roll (reflex + anticipation + distance + turn (check in))
        • runaway recall +
        • roll food away from you
        • dog turns to face you
        • repeat
  • Week 2
    • adding tools to the toolbox
    • recall games
  • Week 3
    • focus, listening and reflexive skills
    • dogs that chase discussion

 

  • Brain reflex response training
    • neurological pathways “reflex arcs”
    • you do it without thinking
    • goes to brain stem without reaching brain
    • creates muscle memory
    • neurones working together
      • sensory
      • motor
      • relay
    • rapid and involuntary
    • doesn’t involve the conscious part of the brain

 

  • dopamine
    • associated with reward motivated behaviour
  • serotonin
    • mood, feelings of wellbeing, happiness
  • oxytocin
    • warm, fuzzy hormone that promotes feelings of love, social bonding and wellbeing
  • endorphins
    • euphoria and general wellbeing

 

  • recall games
    • ready, steady, roll! (orientation game)
    • 360 (tornado)
    • 1, 2, 3
    • look!
    • this way
    • let’s go
    • building anticipation
  • reflex games – stationary then suddenly moving
  • release games
  • focus games