• Behaviour is observable and quantifiable
  • Needs to be
    • Easy
      • Luring – quick and effective
    • Quick
    • Effective
  • Antecedent (cue) > Behaviour > Consequence (reward)
  • Phase out lure
  • Phase out reward
  • Check that the behaviour has changed the intended direction
  • Check the degree of behaviour change
  • Proof of training –
    • Response/reliability percentage
      • Tester sequence – come > sit > down > sit > stand > down > stand
    • Percentage of pure responses (single cue)
  • Motivation
    • Internal motivation/self reinforcement
    • Life rewards – premack
    • Differential reinforcement is the process of reinforcing a specific response in a particular context and not reinforcing (i.e., extinguishing) other responses.