• (Primary reinforcers – 4 Fs
    • Food
    • Freedom
    • Fun
    • F*ck)
  • Teaching skills starting at the end working to beginning
  • Start at the point of success – error free learning
  • Teach each part to fluency separately and put together in reverse order
  • Easier for learner
  • Chain = cue each behaviour (e.g. agility), sequence = one cue multiple behaviours (tidy toys)
  • Why
    • builds reliable behaviours
    • quicker, more efficient
    • limits potential for errors
  • Examples
    • retrieve
    • agility
    • assistance taks
    • search and rescue
    • scent work
    • obedience
    • shaping
  • How
    • positively taught cues reinforce previous behaviour
    • each cue becomes secondary R+
    • equal R+ emphasis if poss
    • favourite behaviour last? premack
    • Mini chains within chains
    • shaping
    • Behaviour flowing down stream
    • hardest to easiest
    • least practiced to most practiced
    • right behaviour is more likely than wrong behaviour
    • Make a plan
      • Session and long term
      • timings
      • enoronment
      • write things down
    • Reinforcement
      • food
      • social/tactile
      • play
      • cues
    • Ingredients
      • power of cue as reinforcer
      • clean fluent behaviours
        • positively taught
        • cue is under stimulus control
            • in training session
              • only given when asked for
              • never when not
              • not in response to another cue
              • no other cue elicits behaviour
            • alternate known cues – more mindful
            • ask for wait/reinforce brief pauses before behaviour – more mindful
            • no frustration
        • fluency
          • precision – how it should look
          • latency – response time to cue – will effect next cue R+
          • speed – duration of behaviour
          • distance – from handler – tethered or behind barrier
          • duration – how long behaviour goes on for – vary time between reinforcers
          • distractions – what we do to proof the behaviour
        • timing
          • cues act as clicks
        • build it backwards
          • repeat each step 2-3 times
          • last behaviour needs to be favourite
    • Shaping
      • Goal behaviour
        • Route
        • Shaping plan – teach the opposite way round
        • Aim for error free/frustration free
      • Cues
        • build and maintain