• Emotional intelligence
    • Cognitive control, emotions, habits and brain plasticity drives behaviour
    • Brain plasticity – brain is able to continually change throughout life, less plasticity with age
    • Visual and verbal cues for when they get older
    • Anticipation can be reinforcer
    • Don’t repeat cues
    • Avoid becoming a distraction to the distraction
    • Distraction stops quicker if you don’t try to interrupt – disengagement
    • Neural pathway in brain linked to emotions
    • Cognitive function – multiple mental abilities, including learning, thinking, reasoning, remembering, problem solving, decision making, and attention.
    • Cognitive dysfunction refers to deficits in attention, verbal and nonverbal learning, short-term and working memory, visual and auditory processing, problem solving, processing speed, and motor functioning
    • Nutrition, environment, health, behaviour relate to mental health
    • End training on a good note
    • Puppies brain function is different to adult dog
    • Behavioural habits
    • Create a void – say the dog’s name and wait for them to wok out what they should have been doing – accelerate thought process – have to fill a void
    • Neurological pathways – series of connected neurons that send signals from one part of the brain to another, sends hormones too
    • keep brain active – becomes habitual
    • Habitual behaviour is an established route in the brain where neutrons fire information through
    • Change habits = create new pathways
    • Reactivity – get them sniffing – olfactory becomes primary sense – sends anding auditory or visual into the background
    • Mental stimulation to keep brains healthy
    • Depression research – when mice smelt fox urine they behaved differently
    • Stillness promotes thinking – teach busy breeds stillness
    • Noise therapy – get the dog to knock a cup over with food under the cup – anticipating the food, prepared for the noise – progress with intensity of noise
    • Distance perception – puppies don’t have any
    • Frustration tolerance – important, especially for busy dogs
      • Teach dog to ask – sit to say please
    • Splitting criteria – don’t set criteria too high
    • Aeroplane game – vision becomes primary sense – can be used to teach ignore peripheral vision
    • Create a void to stop a habit – fill the void with a different, appropriate behaviour
      • default sit
      • default check in
    • Speed of rewards
    • Anticipation
      • Serotonin
      • Dopamine
      • sometimes oxytocin
    • Reward system
      • value of kibble can be increased with anticipation
      • Intrinsic rewards are psychological rewards that employees get from doing meaningful work and performing it well.
      • Extrinsic rewards are usually financial or tangible rewards given to employees, such as pay raises, bonuses, and benefits.
    • Homones
      • Serotonin
      • Dopamine (stays longe than serotonin)
      • Cortisol
      • Oxytocin
      • Endorphins
    • Games
      • Dogs that chase, teach them to creep – walking slowly with you, stopping when you stop.
      • Find my face
      • Flicking treats
      • Catch treats
      • Ready, steady, go
      • Button to button – go from one thing to another on cue
      • Button hands – treat in fist, dog has to press the hand
      • Sniffari treasure hunt
      • SITS – sit if you think you should – automatic sit
      • Busy pee pos – hide and seek
      • Don’t need to generalise the games, just need an anticipatory reflex to the cue
      • Off
        • powerdown
        • settle
      • Focus
        • attention
        • listening skills
      • Action
        • anticipation
        • the B of the bang

 

  • Counting game – ignore peripheral vision
    • stand stationary
    • eye contact “1…” put food on floor
    • eye contact “2…” put food on floor
    • eye contact “3!” put food on floor
    • repeat
    • stand stationary
    • eye contact “1…” put food on floor
    • eye contact “2…” put food on floor
    • eye contact “3!” move, put food on floor
    • repeat
    • stand still if there are distractions, wait for eye contact

 

  • Find my face
    • eye contact, mark, treat x 4
    • turn your face, dog makes eye contact, mark, treat x 4 (you can speak to them but not look at them, they have to look at you)

 

  • Aeroplane game – ignore peripheral vision
    • slow lure to dogs mouth then zoom to dog’s mouth
    • graduate to slow delivery

 

  • Ready, steady, go – CER to ‘ready’
    • “ready…” treat by nose, “steady…” step away from dog, “go!” roll treat varying direction
    • increase anticipation
    • “ready…” treat by nose, “steady…” step away from dog, ask for behaviour, “go!” roll treat varying direction
    • “ready…” treat by nose, “steady…” step away from dog, aeroplane, “go!” roll treat varying direction

 

  • Buzzer
    • reward for interest
    • jackpot reward for buzzer going off
    • add more noise options

 

  • Marker – dog goes backwards before forwards – default eye contact
    • dog on lead, throw marker in front, wait for eye contact, “marker”, run to marker, put treat on it, walk away
    • repeat
    • build up eye contact

 

  • Recall – anticipate recall cue
    • recall cue means run with me then run to me
    • eye contact, recall cue,  run with dog to cone, reward
    • sit and wait, you move to cone, recall cue, run to next cone, dog follows, reward
    • increase the distance between the cones

 

  • ?
    • show the dog the food, sit, release, food on floor
    • show the dog the food, sit, fake release cues, release, food on floor
    • show the dog the food, sit, fake release cues, movement, release, food on floor

 

  • Stay ladder/stay and play – dog is stationary until released
    • 2 seconds stay, release, 8 seconds play/food delivery
    • 4 seconds stay, release, 6 seconds play/food delivery
    • 6 seconds stay, release, 4 seconds play/food delivery
    • 8 seconds stay, release, 2 seconds play/food delivery
    • 10 seconds stay, release, 0 seconds play/food delivery

 

  • Finger flicking good
    • bucket of food
      • sit, wait, treat(s) on floor, flick treat to dog (cover if they try and take it)
      • sit, wait, treat(s) on floor, some false flicks, flick treat to dog (cover if they try and take it)
    • toy
      • aeroplane if they try to get the toy, if they don’t throw the toy (verbal cue get it?)